Real Name: Holger Gehrmann
|Ex member of :
Founder of :
reLINE co-founder Holger Gehrmann is now looking down at us from his cloud. No media I queried revealed anything about the reason of his unexpected death, so there are merely speculations …
BTW if I had known about this incident a bit earlier, I would have posted it!
On February 11, 2008 at the age of 39, he reportedly fell to his death out of a window in a 6th-floor apartment in a multistorey building.
It is not known to this date, whether it was suicide or accident.
It was not even granted for him to cross the magical ’40’ boundary.
Born on May 06, 1968, we COULD have celebrated a nice birthday for him next month – yes the 40th!!
One of the two founder of reLINE Software GmbH, Hannover/Germany in 1987. The company disappeared in 2004.
Source: English Amiga Board – http://eab.abime.net
Organizer of :
ReLINE Software Programmer Party 1989, ReLINE Software Programmer Party 1990, ReLINE Software Programmer Party 1991
- 1-How did your interest for computers start? Which year was that?
In 1979 I started to program basic programs on the PET2001 in department
stores since I wasn’t able to afford an own computer.
- 2-What machines did you previously have? What did you do with them?
PET 2001, VC20, C-64, C-16, plus/4, Amstrad CPC 464, Atari ST, Amiga, several
I wrote games on all of them and did the musics too.
- 3-For what specific reason did you end up making music rather than gfx,coding?
There is a simple reason why I never did graphics: I am really bad at this. 🙂
I never stopped to do coding, and I still do (although not for games anymore, but
for an airline).
- 4-Which composing programs have you been using? Which one in particular?
In the past I used “Soundcontrol”, a composing tool I wrote by myself. For some
years Karsten Obarski (the one who invented the Soundtracker) worked for reLINE,
so he also did some soundtracks with it.
I never used any Tracker though.
- 5-With which module did you feel you had reached your goal?
There is none since I never had a goal like making lots of money or get a lot
of fans. My private goals have nothing to do with computers, and I think it’s
good that way – not becoming a freak. 🙂
In my opinion the best SID I did was together with Karsten Obarski, at that’s
the “fire extinguishing” action sequence in Oil Imperium. Karsten composed it
on the Amiga (with his Soundtracker of course), and I think I did a good job
converting it for C64 and Tandy(PC).
- 6-Is there a tune you would like not to remember? For what reason?
Most of my early tunes weren’t that great. But when I listen to them I look
back at the time when I made them, and some of them were created even without
an assembler program, but coding machine language in hex.
- 7-In your opinion, what’s the value of a music in a demo, game?
Music always have been a part of my life. As a child I sung in a choir (mostly
classic stuff), and now, starting to get grey hair, I still get excited when I
hear good music. It’s not the audio quality, but the composing that is
interesting for me.
Maybe some people might say that music was better in the past. I think that
it’s better now, but harder to find.
- 8-At present, are you still composing? For professional or leisure purposes?
No, I don’t have the time for it anymore.
- 9-What do you think of today’s pieces of music such as mpeg,wave,midi,etc…?
That’s a strange question since the data formats don’t have anything to do
with music pieces.
I am glad that game soundtracks can be MP3s now, but I sometimes miss the old
times where programmers composed, having to get everytthing out of a soundchip.
It was just more “on the roots”.
- 10-Could you tell us some of your all times favourite tunes?
Apricot (Kenneth Jonsson of Shade)
Church (Thomas Mogensen)
Crooner (Thomas Morgensen)
Square Out (Thomas Mogensen)
- 11-Are you planning to make an audio cd with some of your music remastered?
Not at all.
- 12-What bands are you currently listenning to?
Since I tended to make music pieces based on classical Italo Disco patterns,
it’s still this kind of music I prefer.
- 13-What does/did the amiga/c64 scene give you?
I’ve never been “in the scene”, but years ago there were only a few people in
Germany who did music, graphics and programming. I met Chris Huelsbeck when he
worked for Rainbow Arts, we employed Karsten Obarski who was kind of a music
“guru” programming the Soundtracker and who was able to create a whole
soundtrack within days.
- 14-Are you still active in the scene these days?
Not at all, although I love to listen to the old SIDs. Well… when you look
at the user interface “DULOG” that has been used for some reLINE games you
might recognize that the configuration for music files (MIDI) is kind of
complex for a game, allowing to create play lists and to listen exactly to
the music you want while you play.
- 15-Anyone to greet? Anything left to say? Feel free…
I buy an “E”. 🙂
classicsCommando, Gyruss etc. I liked
Floating Point Action, a song only a hardcore programmer can compose (same as the name of it).
Dynatech. You can’t reproduce the atmosphere a real orchestra creates, but it still sounded great. He is just a good composer.
Top Secretsoundtrack made by him, but for some reason it didn’t work. Maybe you could email them to me.
commonsound formats at all. On the VIC 20 I wrote just simple BASIC programs to play music stored in DATA lines, on the C-64 I made
Soundcontroland a sound programming language called
SOPROLwhich I also used on the Atari ST. The Amiga version of SOPROL was used in early games like
Space Port, and the Amiga-Soundcontrol which allowed similar macros like Chris Hülsbeck’s TFMX was used till
BIING!. On the PC I wrote players for the Tandy and Adlib sound chips, later on for Soundblaster and General Midi cards. My least favorite one was the Tandy sound chip since it really sucks. It’s like a 3 channel PC speaker…
Rest in peace Holger
I’d have to agree with Holger about the Hollywood Poker tune being is best, though i still have fond memories of Top Secret.– Neil